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Red Waste - Update 6

We're pretty much finished with the design part of the game, the concept looks good, but we're not quite far with the coding. The one and...

Red Waste - Update 5

Since we have not been happy with the coding of the Top-Down engine we used previously we decided to redo everything. DA ensures me that...

Story - Radioactive Jewels

In his childhood, the young boy Heracles often ended up in ugly fights due to the unusual look of his face. For some unknown reasons,...

Red Waste - Update 4

Look at this. Finally got some unlimited chunks working. For most of assets, like smooth movement and effects and all the other fancy...

Red Waste - Update 3

This is going to be a link dump for all the assets we plan on using in the project. The game is based on this unity store asset:...

Red Waste - Update 2

We have taken a few steps forward in fleshing out the story of the game. This is what a inhabitant of Hope would tell you how such a...

Red Waste - Update 1

It lives! In this first basic version we have added chracter movement and the ability to shoot! The code is based of of Brackyes...

Red Waste

Our newest project "Red Waste" is a top-down open world procedually generated rogue-like set in an apocalyptic wasteland. It focuses...

Space Wizards

The basic idea for this game was a grid based 1v1 card game about wizards sllinging spells in space. https://drive.google.com/drive/folde...

Dodge Game

Our very first try at a video game! Try to dodge the incoming barriers and get your score as high as possible! Will you make it to the...

Purpose of this blog

In this blog I plan on documenting our game development journey. It will hopefully feature at least weekly updates for the games we are...

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