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Red Waste - Update 6

We're pretty much finished with the design part of the game, the concept looks good, but we're not quite far with the coding. The one and only reason for that, is that Unity's new ECS has amazed us; and as we are aware of its powerful capabilities, we're currently designing & programming a magic system that can be used for any type of game, in order to get familiar with the new way of programming. Once we understand enough to transfer Red Waste into ECS (and rn it's not possible anyways because of limitations on Unity's side, which will be fixed though within the next few months), we will immediately do that and post another update here. About the magic system: We currently have no plans of implementing it in our game. However, it is an interesting project, which intends to solve many issues that other magic systems have, like limited reusability, difficult to upgrade and/or rewrite. We're actually already pretty far with the design-part, but one of the few remaining issues is how to make it user-friendly and easy to understand - but hard to master.

 
 
 

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